In context: China has announced information technology will ban those nether the historic period of 16 from streaming online. This is just the latest restriction China's regime has announced to endeavor to control childrens' interactions with video games and the cyberspace.

The Due south China Forenoon Post reported that Red china's state quango published a new set of national guidelines as part of a 10-year plan for childrens' development. These guidelines said online services, including livestreaming services, should try to limit how much time and money kids spend online. Livestreaming providers are banned from letting those under historic period sixteen annals as livestreamers. These rules volition be enforced through a nationwide unified ID arrangement that will manage how minors play games.

This follows other restrictions and comments from Cathay's regime and state-run media that have targeted games and other electronic services.

In early Baronial, state-run Chinese media referred to online games every bit addictive and called for restrictions to be placed on them, which cutting Tencent's value by nearly $60 billion. Afterward that calendar month China banned minors from playing video games at all during the week, imposing new rules saying they could only play games one hour each on Fridays, Saturdays, and Sundays. Before, they could only play games for an hour and a one-half a day during weekdays. In response, hundreds of Chinese gaming companies pledged to follow the new rules.

Soon afterwards, Tencent and NetEase lost over $60 billion of stock value combined in a single 24-hr period. Tencent told Bloomberg that it agrees with the regulators. "We appreciate the guidance and educational activity from the relevant regulators and will work hard to be in total compliance with all rules relating to youth game addiction and content regulation," the visitor said in a statement.